Pain Fruit
Legendary
NaturalA Tier (Competitive)Demand: Medium▬Trend: Stable (-2%)+335% Margin

Pain Fruit

Pain Fruit is a powerful Blox Fruit offering distinct movesets and tactical advantages in PvP and grinding.

Dealer Beli2,300,000 Beli
Perm Robux2,200 R$
Trade Val (Phys)10,000,000
Perm Trade Val2,970,000,000

Passives & Intrinsic Mechanics

3 Intrinsic Traits Active

Pain Meter

The user has a passive meter bar that fills up with damage taken and Pain Ghosts absorbed. Having a full meter will unlock the user's inner pain, buffing Normal Attack's damage, reducing skill cooldowns (approximately 23.43% averaging between all skills) and increasing speed. The amount of Pain Meter received when taking damage is percentage-based on the user current HP, rather than max (lasts 1 minute).

Last Stand

Upon losing all health, the user enters a berserk state with a screen-shattering effect, emitting a red aura and standing in a crooked stance. During this state, the user dashes longer, Air Jumps can jump higher, and both gain cloud-like VFX, movement speed is increased, holdable abilities charge faster, damage taken is reduced by 60%, skill cooldowns are reduced by 60% and M1 damage is nearly doubled. However, only Pain moves can be used, and the user's HP will slowly drain whilst losing the ability to heal. The state lasts for 30 seconds (60 if upgraded). When the Pain Meter runs out, the user will die instantly unless they kill a player. The transformation only breaks Instinct if an opponent is too close to the user.

Pain Ghosts

Each time the user misses the Z, X, C [Held], F [Held] moves, it spawns in a Pain Ghost possessing a sinister smile or sad frown that has a cloud-like appearance. These can be absorbed by the user to fill up their Pain Meter and instantly reset the cooldown of F. They can also heat seek towards nearby enemies and deal damage if the user has the third upgrade, Torment Conductor unlocked. These Pain Ghosts always break Instinct upon contact with an opponent. The Pain Ghosts will heat seek faster towards opponents while the user is in Last Stand and will appear darker than normal.

Canonical Moveset & Combat Abilities

6 Abilities Available
ZKey

Fury Jab

This move has 2 variants. If tapped, the user shoots out a Pain Ghost that explodes upon contact with a surface or a player's hitbox; if the third upgrade, Torment Conductor, is unlocked, it will spawn additional Pain Ghosts that will circle around the affected area and damage anyone in its vicinity. Cooldown is reduced to approximately 5.75 seconds with a full Pain Meter, and to approximately 2.5 seconds in Last Stand.

Req. MasteryLvl 1
Cooldown7.5s
Breaks Instinct
TAPKey

Raging Rush

When used normally, the user rushes and throws 2 hook punches followed by an uppercut, initiating airborne combat and ending it with a barrage of energy, knocking the enemy very far away.

Req. MasteryLvl 1
Ken Dodged
FKey

Torment Warp

This move has 2 variants. If tapped, the user launches forward with a longer range than other fruits; cooldown resets if a Pain Ghost is collected, which also applies to the held version.

Req. MasteryLvl 50
Cooldown6.5s
Ken Dodged
XKey

Rage Release

This move has 2 variants. If tapped, the user dashes forward, and upon connection with an enemy, grabs them and starts a short combo, with an energy burst that knocks the enemy away.

Req. MasteryLvl 100
Cooldown12s
Ken Dodged
CKey

Agony Nuke

This move has 2 variants. If tapped, the user releases a fast, concentrated ball of energy that drags nearby enemies in, which quickly expands upon contact, with Pain Ghosts fueling it, exploding soon after and knocking pulled enemies away; this move is quite similar to Awakened Sand's Sand|V|V2.

Req. MasteryLvl 200
Cooldown18.5s
Breaks Instinct
VKey

Torturing Pulse

This move has 2 variants. If tapped, the user releases a quick, large ball of dense energy, showing evil pareidolia; if hit, the enemy suffers tick damage in quick succession, and experiences screen shake and distortion, having an image similar to the ball's "face"; this move is single-target. The size of the ball is based on how full the Pain Meter is; this move is multi-target. Charge time and Pain Meter cost is skipped in Last Stand. This move's cooldown does not change with the Pain Meter or in Last Stand.

Req. MasteryLvl 300
Cooldown25s
Breaks Instinct

Obtainment & In-Game Spawns

Can be purchased from the Blox Fruit Dealer for 23,00,000 Beli or 2200 Robux, rolled from the Blox Fruit Gacha, or found spawned under trees.

Requirements
Level 1+

Tactical Strengths & Weaknesses

Strengths (Pros)
High damage.
Good for PvP.
Reasonably good for grinding.
Most moves have long range.
All moves are multi-target, except X (Tapped) and V (Tapped).
Weaknesses (Cons)
Susceptible to sea water without Shark race
Cooldown management required

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